Slay The Spire Tier List [Apr. 2024] - GamingScan (2024)

It's much easier to win in Slay The Spire if you go for the right cards. Here is the best Slay The Spire tier list for Ironclad, Slient, Defect and Watcher.

By Samuel Stewart

Since its official release in 2019, Slay the Spire has been well-received by the gaming community in general.

Its unique mix of roguelike and deck-building elements entice players to constantly replay runs to achieve the best time they could. The vast amount of card combinations (called synergies), possible also opens the door for further optimization.

Because of this, we’ve put together a list that ranks all cards available from best to worst. There will be four separate lists – each corresponding to the main playable characters in the game.

Note that we won’t be including non-colored cards in these lists as the focus will be on building the best deck for each character.

Table of ContentsShow

    Ironclad Tier List

    Slay The Spire Tier List [Apr. 2024] - GamingScan (1)

    The Ironclad’s focus is on dishing out powerful strikes and maintaining powerful defensive options.

    It has the highest HP out of all characters when starting a run, and has the Burning Blood relic, which recovers 6 HP after every combat encounter.

    S-Tier

    NameTypeEnergyDescriptionRarity
    CorruptionPower3Skills cost 0. Whenever you play a Skill, Exhaust it.Rare
    EntrenchSkill2Double your current Block.Uncommon
    ReaperAttack2Deal 4(5) damage to ALL enemies. Heal for unblocked damage dealt. Exhaust.Rare
    ExhumeSkill1(0)Place a card from your Exhaust pile into your hand. ExhaustRare
    HavocSkill1(0)Play the top card of your draw pile and Exhaust it.Common
    SentinelSkill1Gain 5(8) Block. If this card is Exhausted, gain 2(3) energy.Uncommon
    Burning PactSkill1Exhaust 1 card. Draw 2(3) cards.Uncommon
    Seeing RedSkill1(0)Gain 2 energy. Exhaust.Uncommon
    BludgeonAttack3Deal 32(42) damage.Rare
    Feel No PainPower1Whenever a card is Exhausted, gain 3(4) Block.Uncommon

    A-Tier

    NameTypeEnergyDescriptionRarity
    UppercutAttack2Deal 13 damage. Apply 1(2) Weak. Apply 1(2) Vulnerable.Uncommon
    ShockwaveSkill2Apply 3(5) Weak and Vulnerable to ALL enemies. Exhaust.Uncommon
    Second WindSkill1Exhaust all non-attack cards in your hand and gain 5(7) Block for each.Uncommon
    Demon FormPower3At the start of each turn, gain 2(3) Strength.Rare
    Ghostly ArmorSkill1Ethereal. Gain 10(13) Block.Uncommon
    Battle TranceSkill0Draw 3(4) cards. You cannot draw additional cards this turn.Uncommon
    Flame BarrierSkill2Gain 12(16) Block. Whenever you are attacked this turn, deal 4(6) damage to the attacker.Uncommon
    Spot WeaknessSkill1If an enemy intends to attack, gain 3(4) Strength.Uncommon
    ArmamentsSkill1Gain 5 Block. Upgrade a(ALL) card(s) in your hand for the rest of combat.Uncommon
    OfferingSkill0Lose 6 HP. Gain 2 energy. Draw 3(5) cards. Exhaust.Rare
    Shrug It OffSkill1Gain 8(11) Block. Draw 1 card.Common
    PummelAttack1Deal 2 damage 4(5) times. Exhaust.Uncommon
    CarnageAttack2Ethereal. Deal 20(28) damage.Uncommon
    Dual WieldSkill1Create (2) copy(s) of an Attack or Power card in your hand.Uncommon
    Infernal BladeSkill1(0)Add a random Attack to your hand. It costs 0 this turn. Exhaust.Uncommon
    BarricadePower3(2)Block no longer expires at the start of your turn.Rare
    Power ThroughSkill1Deal 2 damage 4(5) times. Exhaust.Uncommon

    B-Tier

    NameTypeEnergyDescriptionRarity
    IntimidateSkill0Apply 1(2) Weak to ALL enemies. Exhaust.Uncommon
    DisarmSkill1Enemy loses 2(3) Strength. Exhaust.Uncommon
    ClotheslineAttack2Deal 12(14) damage. Apply 2(3) Weak.Common
    Perfected StrikeAttack2Deal 6 damage. Deals an additional 2(3) damage for ALL your cards containing “Strike”.Common
    Fiend FireAttack2Exhaust your hand. Deal 7(10) damage for each Exhausted card. Exhaust.Rare
    FeedAttack1Deal 10(12) damage. If this kills a non-minion enemy, gain 3(4) permanent Max HP. Exhaust.Rare
    BloodlettingSkill0Lose 3 HP. Gain 1(2) Energy.Uncommon
    Dark EmbracePower2(1)Whenever a card is Exhausted, draw 1 card.Uncommon
    JuggernautPower2Whenever you gain Block, deal 5(7) damage to a random enemy.Rare
    ImperviousSkill2Gain 30(40) Block. Exhaust.Rare
    RampageAttack1Deal 8 damage. Every time this card is played, increase its damage by 5(8) for this combat.Uncommon
    MetallicizePower1At the end of your turn, gain 3(4) Block.Uncommon
    Pommel StrikeAttack1Deal 9(10) damage. Draw 1(2) card(s).Common
    WarcrySkill0Draw 1(2) card(s). Place a card from your hand on top of your draw pile. Exhaust.Common
    Body SlamAttack1(0)Deal damage equal to your current Block.Common
    Heavy BladeAttack2Deal 14 damage. Strength affects Heavy Blade 3(5) times.Common
    DropkickAttack1Deal 5(8) damage. If the enemy is Vulnerable, gain 1 energy and draw 1 card.Uncommon

    C-Tier

    NameTypeEnergyDescriptionRarity
    True GritSkill1Gain 7(9) Block. Exhaust a random card from your hand.Common
    ImmolateAttack2Deal 21(28) damage to ALL enemies. Add a Burn to your discard pile.Rare
    Blood For BloodAttack4(3)Cost 1 less energy for each time you lose HP in combat. Deal 18(22) damage.Uncommon
    EvolvePower1Whenever you draw a Status, draw 1(2) card(s).Uncommon
    WhirlwindAttackXDeal 5(8) damage to ALL enemies X times.Uncommon
    Limit BreakSkill1Double your Strength. Exhaust.Rare
    Sword BoomerangAttack1Deal 3 damage to a random enemy 3(4) times.Common
    Reckless ChargeAttack0Deal 7(10) damage. Shuffle a Dazed into your draw pile.Uncommon
    Sever SoulAttack2Exhaust all non-attack cards in your hand. Deal 16(20) damage.Uncommon
    InflamePower1Gain 2(3) Strength.Uncommon
    Double TapSkill1This turn, your next (2) Attack(s) is(are) played twice.Rare

    D-Tier

    NameTypeEnergyDescriptionRarity
    HeadbuttAttack1Deal 9(12) damage. Place a card from your discard pile on top of your draw pile.Common
    Iron WaveAttack1Gain 5(7) Block. Deal 5(7) damage.Common
    Twin StrikeAttack1Deal 5(7) damage twice.Common
    RageSkill0Whenever you play an Attack this turn, gain 3(5) Block.Uncommon
    Fire BreathingPower1Whenever you draw a Status or Curse card, deal 6(10) damage to all enemies.Uncommon
    BrutalityPower0(Innate). At the start of your turn, lose 1 HP and draw 1 card.Rare
    AngerAttack0Deal 6(8) damage. Add a copy of this card to your discard pile.Common
    Searing BlowAttack2Deal 12(16) damage. Can be upgraded any number of times.Uncommon
    RupturePower1(0)Whenever you lose HP from a card, gain 1 Strength.Uncommon
    ThunderclapAttack1Deal 4(7) damage and apply 1 Vulnerable to ALL enemies.Common
    Wild StrikeAttack1Deal 12(17) damage. Shuffle a Wound into your draw pile.Common

    F-Tier

    NameTypeEnergyDescriptionRarity
    CombustPower1At the end of your turn, lose 1 HP and deal 5(7) damage to ALL enemies.Uncommon
    HemokinesisAttack1Lose 3(2) HP. Deal 14(18) damage.Uncommon
    FlexSkill0Gain 2(4) Strength. At the end of your turn, lose 2(4) Strength.Common
    CleaveAttack1Deal 8(11) damage to ALL enemies.Common
    BerserkPower0Gain 2(1) Vulnerable. Gain 1 Energy at the start of your turn.Rare
    ClashAttack0Can only be played if every card in your hand is an Attack. Deal 14(18) damage.Common

    The Silent Tier List

    Slay The Spire Tier List [Apr. 2024] - GamingScan (2)

    The Silent is akin to the rogue/assassin archetype in fantasy. It capitalizes on numerous card-draws, poison, and traps to carve through enemies.

    It starts with a measly 70 HP and a relic item that lets it draw an additional 2 cards at the start of combat.

    S-Tier

    NameTypeEnergyDescriptionRarity
    AdrenalineSkill1Gain 1(2) Energy. Draw 2 cards. Exhaust.Rare
    BackflipSkill1Gain 5(8) block. Draw 2 cards.Common
    After ImagePower1(Innate). Whenever you play a card, gain 1 Block.Rare
    Leg SweepSkill2Apply 2(3) Weak. Gain 11(14) Block.Uncommon
    PredatorAttack2Deal 15(20) damage. Draw 2 more cards next turn.Uncommon
    Cloak And DaggerSkill1Gain 6 Block. Add 1(2) Shiv(s) to your hand.Common
    Bouncing FlaskSkill2Apply 3 poison to a random enemy 3(4) times.Uncommon
    MalaiseSkillXEnemy loses X(+1) Strength. Apply X(+1) Weak. Exhaust.Rare
    Calculated GambleSkill0Discard your hand, then draw that many cards. Exhaust.Uncommon
    EnvenomPower2(1)Whenever an attack deals unblocked damage, apply 1 Poison.Rare
    Piercing WailSkill1ALL enemies lose 6(8) Strength for 1 turn. Exhaust.Common
    Infinite BladesPower1(Innate). At the start of your turn, add a Shiv to your hand.Uncommon
    SliceAttack0Deal 5(8) damage.Common

    A-Tier

    NameTypeEnergyDescriptionRarity
    ReflexSkillUnplayable. If this card is discarded from your hand, draw 1(2) cards.Uncommon
    Tools Of The TradePower1(0)At the start of your turn, draw 1 card and discard 1 card.Rare
    Endless AgonyAttack0Whenever you draw this card, add a copy of it to your hand. Deal 4(6) damage. Exhaust.Uncommon
    DashAttack2Gain 10(13) Block. Deal 10(13) damage.Uncommon
    BaneAttack1Deal 7(10) damage. If the enemy is Poisoned, deal 7(10) damage again.Common
    BurstSkill1This turn your next 1(2) Skill(s) is(are) played twice.Rare
    DeflectSkill0Gain 4(7) Block.Common
    ChokeAttack2Deal 12 damage. Whenever you play a card this turn, targeted enemy loses 3(5) HP.Uncommon
    DoppelgangerSkillXNext turn, draw X(+1) cards and gain X(+1) Energy.Rare
    AccuracyPower1Shivs deal 3(5) additional damage.Uncommon
    TacticianSkillUnplayable. If this card is discarded from your hand, gain 1(2) Energy.Uncommon
    Escape PlanSkill0Draw 1 card. If the card is a Skill, gain 3(5) Block.Uncommon
    AlchemizeSkill1(0)Obtain a random potion. Exhaust.Rare
    Well-Laid PlansPower1At the end of your turn, Retain up to 1(2) card(s).Uncommon

    B-Tier

    NameTypeEnergyDescriptionRarity
    EviscerateAttack3Costs 1 less Energy for each card discarded this turn. Deal 6(8) damage three times.Uncommon
    Dagger ThrowAttack1Deal 9(12) damage. Draw 1 card. Discard 1 card.Common
    TerrorSkill1(0)Apply 99 Vulnerable. Exhaust.Uncommon
    BlurSkill1Gain 5(8) Block. Block is not removed at the start of your next turn.Uncommon
    Glass KnifeAttack1Deal 8(12) damage twice. Glass Knife’s damage is lowered by 2 this combat.Rare
    ExpertiseSkill1Draw cards until you have 6(7) in your hand.Uncommon
    Poisoned StabAttack1Deal 6(8) damage. Apply 3(4) Poison.Common
    AcrobaticsSkill1Draw 3(4) cards. Discard 1 card.Common
    SkewerAttackXDeal 7(10) damage X times.Uncommon
    Dodge And RollSkill1Gain 4(6) Block. Next turn, gain 4(6) Block.Common
    Die Die DieAttack1Deal 13(17) damage to ALL enemies. Exhaust.Rare
    FlechettesAttack1Deal 4(6) damage for each Skill in your hand.Uncommon
    CatalystSkill1Deal 12 damage. Whenever you play a card this turn, the targeted enemy loses 3(5) HP.Uncommon

    C-Tier

    NameTypeEnergyDescriptionRarity
    Dagger SprayAttack1Deal 4(6) damage to ALL enemies twice.Common
    NightmareSkill3(2)Choose a card. Next turn, add 3 copies of that card into your hand. Exhaust.Rare
    Sucker PunchAttack1Deal 7(9) damage. Apply 1(2) Weak.Common
    A Thousand CutsPower2Whenever you play a card, deal 1(2) damage to ALL enemies.Rare
    BackstabAttack0Deal 11(15) damage. Innate. Exhaust.Uncommon
    CaltropsPower1Whenever you are attacked, deal 3(5) damage to the attacker.Uncommon
    Grand FinaleAttack0Can only be played if there are no cards in your draw pile. Deal 50(60) damage to ALL enemies.Rare
    OutmaneuverSkill1Next turn gain 2(3) Energy.Common
    Bullet TimeSkill3(2)You cannot draw additional cards this turn. Reduce the cost of cards in your hand to 0 this turn.Rare
    Masterful StabAttack0Costs 1 additional Energy for each time you lose HP this combat. Deal 12(16) damage.Uncommon
    Riddle With HolesAttack2Deal 3(4) damage 5 times.Uncommon

    D-Tier

    NameTypeEnergyDescriptionRarity
    FootworkPower1Gain 2(3) Dexterity.Uncommon
    ConcentrateSkill0Discard 3(2) cards. Gain 2 Energy.Uncommon
    Quick SlashAttack1Deal 8(12) damage. Draw 1 card.Common
    FinisherAttack1Deal 6(8) damage for each Attack played this turn.Uncommon
    Crippling CloudSkill2Apply 4(7) Poison and 2 Weak to ALL enemies. Exhaust.Uncommon
    SetupSkill1(0)Place a card in your hand on top of your draw pile. It costs 0 until it is played.Uncommon
    Storm Of SteelSkill2Discard your hand. Add 1 Shiv(+) to your hand for each card discarded.Rare
    Corpse ExplosionSkill2Apply 6(9) Poison. When the enemy dies, deal damage equal to its max HP to ALL enemies.Rare
    Blade DanceSkill1Add 2(3) Shivs to your hand.Common
    UnloadAttack1Deal 14(18) damage. Discard all non-Attack cards.Rare
    Noxious FumesPower1At the start of your turn, apply 2(3) Poison to ALL enemies.Uncommon
    DistractionSkill1(0)Add a random Skill to your hand. It costs 0 this turn. Exhaust.Uncommon
    Flying KneeAttack1Deal 8(11) damage. Next turn, gain 1 Energy.Common

    F-Tier

    NameTypeEnergyDescriptionRarity
    All Out AttackAttack1Deal 10(14) damage to ALL enemies. Discard 1 card at random.Uncommon
    Heel HookAttack1Deal 5(8) damage. If the enemy is Weak, gain 1 Energy and draw 1 card.Uncommon
    PreparedSkill0Draw 1(2) card(s). Discard 1(2) card(s).Common
    Phantasmal KillerSkill2(1)On your next turn, your Attack damage is doubled.Rare
    Deadly PoisonSkill1Apply 5(7) Poison.Common
    Sneaky StrikeAttack2Deal 10(14) damage. If you have discarded a card this turn, gain 2 Energy.Common

    The Defect Tier List

    Slay The Spire Tier List [Apr. 2024] - GamingScan (3)

    The Defect attacks foes with an array of powers and elemental evocations. It has a unique mechanic, the Orbs. Using cards and relics, the Defect channels these elemental spheres into a set of orb slots, activating their passive effects each turn or Evoking them for a one-time burst.

    The Defect starts with three Orb slots, though cards and relics can add or consume them. It starts with 75 hp and a relic that channels 1 Lighting at the start of combat.

    S-Tier

    NameTypeEnergyDescriptionRarity
    GlacierSkill2Gain 7(10) Block. Channel 2 Frost.Uncommon
    ChillSkill0(Innate). Channel 1 Frost for each enemy in combat (per enemy in combat). Exhaust.Uncommon
    DefragmentPower1Gain 1(2) Focus.Uncommon
    Biased CognitionPower1Gain 4(5) Focus. At the start of each turn, lose 1 Focus.Rare
    HologramSkill1Gain 3(5) Block. Return a card from your discard pile to your hand. Exhaust.Common
    All For OneAttack2Deal 10(14) damage. Put all Cost 0 cards from your discard pile into your hand.Rare
    White NoiseSkill1(0)Add a random Power to your hand. It costs 0 this turn. Exhaust.Uncommon
    Cold SnapAttack1Deal 6(9) damage. Channel 1 Frost.Common
    ElectrodynamicsPower2Lightning now hits ALL enemies. Channel 2(3) Lightning.Rare

    A-Tier

    NameTypeEnergyDescriptionRarity
    Reinforced BodySkillXGain 7(9) Block X times.Uncommon
    HeatsinksPower1Whenever you play a Power card, draw 1(2) card(s).Uncommon
    Force FieldSkill4Costs 1 less Energy for each Power card played this combat. Gain 12(16) Block.Uncommon
    SeekSkill0Choose a (2) card(s) from your draw pile and place it (them) into your hand. Exhaust.Rare
    CoolheadedSkill1Channel 1 Frost. Draw 1(2) card(s).Common
    SkimSkill1Draw 3(4) cards.Uncommon
    CapacitorPower1Gain 2(3) Orb slots.Uncommon
    Echo FormPower3The first card you play each turn is played twice. Ethereal.Rare
    BarrageAttack1Deal 4(6) damage for each Channeled Orb.Common
    Genetic AlgorithmSkill1Gain 1 Block. When played, permanently increase this card’s Block by 2(3).Uncommon
    LoopPower1At the start of your turn, trigger the passive ability of your next Orb (2 times).Uncommon
    ClawAttack0Deal 3(5) damage. All Claw cards deal 2 additional damage this combat.Common
    Go For The EyesAttack0Deal 3(4) damage. If the enemy intends to attack, apply 1(2) Weak.Common
    ConsumeSkill2Gain 2(3) Focus. Lose 1 Orb Slot.Uncommon
    Self RepairPower1At the end of combat, heal 7(10) HP.Uncommon
    FTLAttack0Deal 5(6) damage. If you have played less than 3(4) cards this turn, draw 1 card.Uncommon
    BlizzardAttack1Deal damage equal to 2(3) times the Frost Channeled this combat to ALL enemies.Uncommon
    SunderAttack3Deal 24(32) damage. If this kills the enemy, gain 3 Energy.Uncommon
    HyperbeamAttack2Deal 26(34) damage to ALL enemies. Lose 3 Focus.Rare

    B-Tier

    NameTypeEnergyDescriptionRarity
    Core SurgeAttack1Deal 11(15) damage. Gain 1 Artifact. Exhaust.Rare
    Hello WorldPower1(Innate). At the start of your turn, add a random Common card into your hand.Uncommon
    Ball LightningAttack1Deal 7(10) damage. Channel 1 Lightning.Uncommon
    RainbowSkill2Channel 1 Lightning, 1 Frost, and 1 Dark. Exhaust.Rare
    StormPower1(Innate). Whenever you play a Power, Channel 1 Lightning.Uncommon
    BufferPower2Prevent the next (1(2)) time(s) you would lose HP.Rare
    Compile DriverAttack1Deal 7(10) damage. Draw 1 card for each unique Orb you have.Common
    Double EnergySkill1(0)Double your Energy. Exhaust.Uncommon
    Machine LearningPower1(Innate). At the start of your turn, draw 1 additional card.Rare
    Meteor StrikeAttack5Deal 24(30) damage. Channel 3 Plasma.Rare
    TURBOSkill0Gain 2(3) Energy. Add a Void into your discard pile.Common
    Multi-CastSkillXEvoke your next Orb X (X+1) times.Rare
    Creative AIPower3(2)At the start of each turn, add a random Power card to your hand.Rare
    MelterAttack1Remove all Block from an enemy. Deal 10(14) damage.Uncommon
    Charge BatterySkill1Gain 7(10) Block. Next turn, gain 1 Energy.Common
    DarknessSkill1Channel 1 Dark. (Trigger the passive ability of all Dark orbs.)Uncommon
    BullseyeAttack1Deal 8(11) damage. Apply 2(3) Lock-On.Uncommon
    FissionSkill0Remove (Evoke) ALL your Orbs, gain 1 Energy and draw 1 card for each Orb removed(evoked). Exhaust.Rare

    C-Tier

    NameTypeEnergyDescriptionRarity
    Sweeping BeamAttack1Deal 6(9) damage to ALL enemies. Draw 1 card.Common
    ScrapeAttack1Deal 7(9) damage. Draw 3(4) cards. Discard all cards drawn this way that do not cost 0.Uncommon
    Boot SequenceSkill0Gain 10(13) Block. Innate. Exhaust.Uncommon
    LeapSkill1Gain 9(12) Block.Common
    RecycleSkill1(0)Exhaust a card. Gain Energy equal to its cost.Uncommon
    OverclockSkill0Draw 2(3) cards. Add a Burn into your discard pile.Uncommon
    ReprogramSkill1Lose 2(1) Focus. Gain 1 Strength. Gain 1 Dexterity.Uncommon
    StreamlineAttack2Deal 15(20) damage. Whenever you play this card, reduce its cost by 1 for this combat.Common
    AmplifySkill1This turn, your next (1(2)) Power(s) is (are) played twice.Rare
    Auto-ShieldsSkill1If you have 0 Block, gain 11(15) Block.Uncommon
    Rip And TearAttack1Deal 7(9) damage to a random enemy 2 times.Uncommon
    Doom And GloomAttack2Deal 10(14) damage to ALL enemies. Channel 1 Dark.Uncommon

    D-Tier

    NameTypeEnergyDescriptionRarity
    RebootSkill0Shuffle all your cards into your draw pile, then draw 4(6) cards. Exhaust.Rare
    StackSkill1Gain Block equal to the number of cards in your discard pile (+3).Common
    RecursionSkill1(0)Evoke your next Orb. Channel the Orb that was just Evoked.Common
    TempestSkillXChannel X(+1) Lightning. Exhaust.Uncommon
    FusionSkill2(1)Channel 1 Plasma.Uncommon
    ChaosSkill1Channel 1(2) random Orb(s).Uncommon
    Beam CellAttack0Deal 3(4) damage and apply 1(2) Vulnerable.Common
    Static DischargePower1Whenever you take attack damage, Channel 1(2) Lightning.Uncommon

    F-Tier

    NameTypeEnergyDescriptionRarity
    Steam BarrierSkill0Gain 6(8) Block. Decrease this card’s Block by 1 this combat.Common
    ReboundAttack1Deal 9(12) damage. Put the next card you play this turn on top of your draw pile.Common
    AggregateSkill1Gain 1 Energy for every 6(5) cards in your draw pile.Uncommon
    Thunder StrikeAttack3Deal 7(9) damage to a random enemy for each Lightning Channeled this combat.Rare

    The Watcher Tier List

    Slay The Spire Tier List [Apr. 2024] - GamingScan (4)

    The Watcher is the newest character added to Slay the Spire. She is a monk that utilizes the effects of her different stances to her advantage.

    She focuses on deck control via scrying and/or retaining and has a unique card generation ability. She starts with 72 HP and the Pure Water relic, which adds a Miracle to your hand at the start of each combat.

    S-Tier

    NameTypeEnergyDescriptionRarity
    BlasphemySkill1(Retain.) Enter Divinity. Die next turn. Exhaust.Rare
    Spirit ShieldSkill2Gain 3(4) Block for each card in your hand.Rare
    Lesson LearnedAttack2Deal 10(12) damage. If this kills an enemy, Upgrade a random card in your deck. Exhaust.Rare
    ForesightPower1At the start of your turn, Scry 3(4).Uncommon
    VaultSkill3(2)Skip the next enemy turn. End your turn. Exhaust.Rare
    Cut Through FateAttack1Deal 7(9) damage. Scry 2(3). Draw 1 card.Common
    EstablishmentPower1(Innate.) Whenever a card is Retained, lower its cost by 1.Rare

    A-Tier

    NameTypeEnergyDescriptionRarity
    ProtectSkill2Retain. Gain 12(16) Block.Common
    RagnarokAttack3Deal 5(6) damage to a random enemy 5(6) times.Rare
    ScrawlSkill1(0)Draw cards until your hand is full. Exhaust.Rare
    Talk to the HandAttack1Deal 5(7) damage. Whenever you attack this enemy, gain 2(3) Block. Exhaust.Uncommon
    TantrumAttack1Deal 3 damage 3(4) times. Enter Wrath. Shuffle this card into your draw pile.Uncommon
    Windmill StrikeAttack2Retain. Deal 7(10) damage. Whenever this card is Retained, increase its damage by 4(5).Uncommon
    ConcludeAttack1Deal 12(16) damage to ALL enemies. End your turn.Uncommon
    Fear No EvilAttack1Deal 8(11) damage. If the enemy intends to Attack, enter Calm.Uncommon
    Flurry of BlowsAttack0Deal 4(6) damage. On Stance change, returns from the Discard Pile into your hand.Common
    Inner PeaceSkill1If you are in Calm, draw 3(4) cards, otherwise Enter Calm.Uncommon
    MeditateSkill1Put 1(2) card(s) from your discard pile into your hand and Retain it. Enter Calm. End your turn.Uncommon
    Sands of TimeAttack4Retain. Deal 20(26) damage. Whenever this card is Retained, lower its cost by 1.Uncommon
    Deceive RealitySkill1Gain 4(7) Block. Add a Safety to your hand.Uncommon
    DevotionPower1At the start of your turn, gain 2(3) Mantra.Rare
    Empty MindSkill1Exit your Stance. Draw 2(3) cards.Uncommon
    FastingPower2Gain 3(4) Strength. Gain 3(4) Dexterity. Gain 1 less Energy at the start of each turn.Uncommon
    JudgementSkill1If the enemy has 30(40) or less HP, set their HP to 0.Rare
    Like WaterPower1At the end of your turn, if you are in Calm, gain 5(7) Block.Uncommon
    Mental FortressPower1Whenever you switch Stances, gain 4(6) Block.Uncommon
    NirvanaPower1Whenever you Scry, gain 3(4) Block.Uncommon
    Reach HeavenAttack2Deal 10(15) damage. Shuffle a Through Violence into your draw pile.Uncommon

    B-Tier

    NameTypeEnergyDescriptionRarity
    TranquilitySkill1(0)Retain. Enter Calm. Exhaust.Common
    WallopAttack2Deal 9(12) damage. Gain Block equal to unblocked damage dealt.Uncommon
    Wheel KickAttack2Deal 15(20) damage. Draw 2 cards.Uncommon
    Battle HymnPower1(Innate.) At the start of each turn add a Smite into your hand.Uncommon
    ConsecrateAttack0Deal 5(8) damage to ALL enemies.Common
    CrescendoSkill1(0)Retain. Enter Wrath. Exhaust.Common
    Crush JointsAttack1Deal 8(11) damage. If the previous card played was a skill, apply 1(2) Vulnerable.Common
    Deus Ex MachinaSkillUnplayable. When you draw this card, add 2(3) Miracles into your hand. Exhaust.Rare
    Empty FistAttack1Deal 9(14) damage. Exit your Stance.Common
    EvaluateSkill1Gain 6(10) Block. Shuffle an Insight into your draw pile.Common
    Master RealityPower1(0)Whenever a card is created during combat, Upgrade it.Rare
    Sash WhipAttack1Deal 8(10) damage. If the last card played this combat was an Attack, apply 1(2) Weak.Common
    Simmering FurySkill1At the start of your next turn, enter Wrath and draw 2(3) cards.Uncommon
    Third EyeSkill1Gain 7(9) Block. Scry 3(5).Common
    WishSkill3Choose one: Gain 6(8) Plated Armor, 3(4) Strength, or 25(30) Gold. Exhaust.Rare
    Bowling BashAttack1Deal 7(10) damage for each enemy in combat.Common
    Flying SleevesAttack1Retain. Deal 4(6) damage twice.Common
    HaltSkill0Gain 3(4) Block. Wrath: Gain 9(14) additional block.Common
    OmniscienceSkill4(3)Choose a card in your draw pile. Play the chosen card twice and Exhaust it. Exhaust.Rare
    ProstrateSkill0Gain 2(3) Mantra. Gain 4 Block.Common
    StudyPower2(1)At the end of your turn, shuffle an Insight into your draw pile.Uncommon
    SwivelSkill2Gain 8(11) Block. The next Attack you play costs 0.Uncommon
    WeaveAttack0Deal 4(6) damage. Whenever you Scry and would discard this card, add it into your hand instead.Uncommon
    Carve RealityAttack1Deal 6(10) damage. Add a Smite into your hand.Uncommon
    Deva FormPower3Ethereal. At the start of your turn, gain Energy and increase this gain by 1.Rare

    C-Tier

    NameTypeEnergyDescriptionRarity
    Empty BodySkill1Gain 7(10) Block. Exit your Stance.Common
    EruptionAttack2(1)Deal 9 damage. Enter Wrath.Starter
    RushdownPower1(0)Whenever you enter Wrath, draw 2 cards.Uncommon
    SanctitySkill1Gain 6(9) Block. If the previous card played was a Skill, draw 2 cards.Uncommon
    VigilanceSkill2Enter Calm. Gain 8(12) Block.Starter
    BrillianceAttack1Deal 12(16) damage. Deals additional damage for all Mantra gained this combat.Rare
    Follow-UpAttack1Deal 7(11) damage. If the previous card played was an Attack, gain Energy.Common
    Just LuckyAttack0Scry 1(2). Gain 2(3) Block. Deal 3(4) damage.Common
    Wave of the HandSkill1Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies.Uncommon

    D-Tier

    NameTypeEnergyDescriptionRarity
    WorshipSkill2(Retain). Gain 5 Mantra.Uncommon
    Wreath of FlameSkill1Your next Attack deals 5(8) additional damage.Uncommon
    CollectSkillXPut an Upgraded Miracle into your hand at the start of your next X(+1) turns. Exhaust.Uncommon
    Conjure BladeSkillXShuffle an Expunger with X(+1) into your draw pile. Exhaust.Rare
    Foreign InfluenceSkill0Choose 1 of 3 Attacks of any color to add to your hand. (It costs 0 this turn.) Exhaust.Uncommon
    PraySkillGain 3(4) Mantra. Shuffle an Insight into your draw pile.Uncommon
    AlphaSkill1(Innate.) Shuffle a Beta into your draw pile. Exhaust.Rare
    IndignationSkill1If you are in Wrath, apply 3(5) Vulnerable to ALL enemies. Otherwise, enter Wrath.Uncommon
    PerseveranceSkill1Retain. Gain 5(7) Block. Whenever this card is Retained, increase its Block by 2(3).Uncommon
    Pressure PointsSkill1Apply 8(11) Mark. ALL enemies lose HP equal to their Mark.Common

    F-Tier

    NameTypeEnergyDescriptionRarity
    Signature MoveAttack2Can only be played if this is the only attack in your hand. Deal 30(40) damage.Uncommon
    DefendSkill1Gain 5(8) Block.Starter
    StrikeAttack1Deal 6(9) damage.Starter

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