Super Mario 3D All-Stars is a much stranger compilation of games than most other remakes and remasters of classic games.The original Super Mario All-Stars for the SNES included full recreations of past games, but this newer compilation comes with a slightly updated edition of Super Mario 64,alongside nearly-identical versions ofSuper Mario Sunshine and Super Mario Galaxy.
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All three of these games are certainly more like light remasters rather than total remakes, with the main feature being their updated resolutions. However, this compilation features tons of odd differences from the original games that many players might not initially notice that span across the entire collection.
10 Tutorial Dialogue
One of the biggest changes made to these games is the controls themselves, as each game used greatly unique controllers that are massively dissimilar to the Switch’s Joy-Cons. These games aren’t too different from Virtual Console titles, but Nintendo has gone through the effort of updating nearly all of controls in the tutorial dialogue of each game.
Rather than listing non-existent buttons C-Buttons in Super Mario 64, or using Wii Remote tutorialpictures in Super Mario Galaxy, all the tutorial text and demonstration images have been updated to the Switch’s controllers and buttons. The one exception to this is in Super Mario Sunshine, where the GameCube’s curved X-button still appears over Fludd’s mode in the bottom-right of the screen.
9 Cleaner Text & Icons
The graphics of each game have been given a massive upgrade in terms of its resolution, but the biggest difference between the old games and this new compilation is in the icons and menus. Most of these have been given much sharper images, rather than the fuzzier image files that have existed in past versions due to the older console’s hardware limitations.
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This also applies to all the text in the game, which all feature much clearer and sharper text. This is perhaps most noticeable in Super Mario 64 due to its age, but this is just as noticeable in Super Mario Galaxy’s many introductory text boxes as you meet Rosalina and the Lumas.
8 Mario’s Face
Despite being the titular character, Mario himself is not often looked at too closely in his games by many players. Most 3D games in the series involve looking at his back and looking down at him from above, and with distant camera positions, it’s easy to not remember the specifics of each Mario’s face.
To solve the more forgotten and distant appearance ofSuper Mario 64's Mario, Nintendo has updated his face to have much smoother features, particularly by giving him less-pixelated eyes. To top it off, the letter on Mario’s hat has also been made perfectly symmetrical, making him look as polished as he does in the other games in this compilation.
7 Cropped Cutscenes
Super Mario Sunshine has likely received the most substantial graphical upgrade, having never been remastered at a higher resolution orbeing in widescreen like this before. The game itself is brighter and sharper than ever, but since the cutscenes were originally made in a 4:3 aspect ratio, it would’ve been greatly difficult to recreate them.
To solve this, Nintendo made the interesting decision to simply remove the top and bottom sections of the original cutscenes. There isn’t much detail being missed in these scenes and there aren’t many in the game, but they’re one of the few things that this compilation removed from its old games, rather than added.
6 No Miis
Something else removed from these past games involves the opening menu of Super Mario Galaxy, where players could have a huge number of save files on each console. Rather than just having generically-named save slots, this game originally had both Mario characters and a selection of Miis from the player’s console to signify which slot was theirs.
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The Nintendo Switch has fully removed the Mii options from the menu, only letting you use the original default Mario character heads for your save file’s planet. This feature is far from vital, but since Miis do still exist on the Switch for Nintendo Accounts, it’s a surprising thing to remove entirely.
5 Fewer Glitches
Super Mario 64 might feature some of the most frustrating change for more skilled players,being noticed quite early byspeedrunners and glitch-lovers. This has to do with this compilation featuring the updated Shindou version of the game, which is recognizable by an easter egg to make Mario’s pullable face take up the background on the title screen.
This version fixed many things that most normal players couldn’t easily do, but that skilled players could use to break through walls to skip large portions of the game. The most notorious of these is the backward long-jump glitch, which involves moving backward while doing the long jump on staircases to gain tons of speed and clip through certain doors. This compilation lacks this and many other ways players could potentially break the game with.
4 Easier Spam Spray
Not every game’s glitches and odd techniques have been removed in this compilation, as some have been given new life. One of these exploits includes Super Mario Sunshine’s ability to spray massive amounts of water in one explosive burst, which normally required jumping while pressing down fully on an analog trigger button.
Sincethe Nintendo Switch doesn’t have analog triggers to control the strength of your water spray, this method of fast water-blasting is easier than ever. Simply pressing R2 at the same time while upright in mid-air will fire anlarge coneof water in front and around you, making fast cleanup easier than ever.
3 Wii Remote Sounds
The Wii Remote had many odd features that few games explored, but perhaps one of the strangest was the speaker inside the controller. Some games like Silent Hill: Shattered Memories would use it for phone calls, but many games like Super Mario Galaxy used it to provide cute sound effects whenusing certain itemsor selecting menu options.
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While the Joy-Cons can do a fairly solid imitation of the Wii Remote, a speaker is one key thing they lack. This means that all the sound effects that would normally come in bit-crushed forms in your hand, such as a sparkle effect when you shoot yourself out of a Launch Star, come directly from the TV in much higher quality.
The primary feature of thethe Shindou version of Super Mario 64 is that it featured support for the Rumble Pack, an attachment that allowed the Nintendo 64 controller to shake. Since most later Mario platformers contained rumble support, it’s easy to forget that the original version required this attachment for this normally-expected feature.
This means that the game has full rumble support, making it more in-line with the other titles. This also benefits the other titles, as all three games have much more variable rumble effects thanks to the HD rumble featurebuilt into most Switch controllers.
1 Co-Star Mode
All three of these games are primarily single-player experiences, but there's one standout in this compilation as Super Mario Galaxy features a unique co-op mode. Playing in Co-Star mode lets a second player participate in a minor set of ways, having their own Star Cursor to collect and shoot Star Bits with. This mode does reappear, but since it's quite minimal a mode it's likely most players won't explore it.
It also is likely to be unnoticed because, unlike the original version that automatically starts co-op when a second Wii Remote is active, Super Mario 3D All-Stars requires players to activate the second controller in the Select Menu. Additionally, the controller must also be held on its side, rather than pointing forward like the classic Wii Remote.