From Dominaria to Zendikar, the only tribe you're bound to find more of than goblins is elves. Even older players will remember the glory days of Llanowar Elves (and how many times WoTC has reprinted it). These days, Elves have made a massive resurgence. Aside from Commander decks built around the tribe, the deck is currently seeing a renaissance in standard competitive environments as well. Wizards have printed a few elves in each rotation. However, the support for the deck in this iteration of Standard is unique. The support carries over to the Historic format, where decks have a much wider card pool to draw from.
In the standard metagame, elves haven't been all that popular, with most people opting for more tuned lists. However, there are a few semi-competitive Historic lists that have made a showing. Golgari elves do have a decent shot at climbing the ladder, especially with its recent support in Kaldheim (KHM) set. Even in constructed events, few people will be expecting elves. Here, we'll cover some of the competitive elf lists that I've come across recently, as well as how to play them effectively.
1. Golgari Elf Tribal
The scourge of modern for a long time, Collected Company has come to historic
Elves usually come in black and green, so it's unsurprising to see a Golgari list in the set. However, seeing it in Historic is a bit strange. Historic has seen many shakeups recently, thanks to the inclusion of new cards in the set. Cards like Collected Company and Allosaurus Shepherd have made playing an elf deck in Historic quite viable. This deck was designed for best-of-three competitive play, and its card choices (and sideboard options) demonstrate that. It's not a budget deck by any stretch of the imagination, taking up a whopping forty-six rares. If you're a fan of elves, however, this one does offer a decent go-wide strategy.
What's Good About This Deck
- Historic format allows a broader card base to build from
- Collected Company is a powerful Magic card that doesn't see nearly enough play
- The main deck runs thirty-six elves, and ways to pump them in cards like Imperious Perfect, Dwynen's Elite, and Elvish Clancaller
- It's a power level most people don't get to see in Standard
How to Play This Deck Effectively
- This deck's strategy is based on going wide. Therefore, getting threats down every turn is essential.
- The exception to the rule is holding up threats against decks running board wipes.
- Your Overgrown Tomb comes in untapped if you shock yourself (let it deal you two damage). Sometimes, it's helpful to have the black mana untapped.
- Jaspera Sentinel and Llanowar Elves can be good mana ramping in the early part of the game. Llanowar is the better of these options in the early-game since it doesn't require you to tap another creature.
- Castle Garenbrig is also a perfectly serviceable mana ramping since it can turn four mana into six green. The “downside” is that this can only be used to cast creature spells.
- Rounding out the ramp is Elvish Archdruid. It's possible that, by time turn four, you could cast your Collected Company off of Archdruid's ability.
- Collected Company is an instant. Use it on your opponents' turn whenever possible. This approach is almost like giving your elves haste since they'll be able to attack on your next turn.
- Elvish Warmaster allows you to create a token every time whenever an elf enters the battlefield, but only once per elf ETB trigger. These tokens can be tapped with Jaspera sentinel to create mana, even if they have summoning sickness.
- The deck can go very wide and get in a lot of damage, but pumps like Allosaurus Shepherd and Elvish Warmaster's activated abilities can decrease the clock and ensure your opponents can't come back.
- Sideboard options allow swapping to deal with control lists with Thoughtseize. Scavenging Ooze deals well with graveyard strategies, and even though it's not an elf, it's a valuable addition because of the lifegain.
Decklist:
Deck
4 Allosaurus Shepherd
4 Blooming Marsh
4 Castle Garenbrig
4 Collected Company
4 Darkbore Pathway
4 Dwynen's Elite
4 Elvish Archdruid
4 Elvish Clancaller
4 Elvish Visionary
4 Elvish Warmaster
4 Forest
2 Imperious Perfect
4 Jaspera Sentinel
4 Llanowar Elves
4 Overgrown Tomb
2 Realmwalker
Sideboard
2 Crippling Fear
2 Heaven /// Earth
2 Reclamation Sage
2 Scavenging Ooze
1 Shapers' Sanctuary
2 Soul-Guide Lantern
4 Thoughtseize
2. Enemy Go Crunch - Green Elf Stompy
Craterhoof Behemoth could end a game the turn it comes down with no problem
This deck is another Historic deck, but it gets rid of the black altogether and focuses on a mono-green build. While it does leverage Collected Company and Allosaurus Shepherd like the previous build, it also uses some new, fancy toys from Historic. Craterhoof Behemoth is a must-have in any Elf deck since it could potentially end the game the turn it hits the field. It costs a bit to cast, but mana has never been a hurdle for elves. The 7-card sideboard comes in handy with the single Vivien, Arkbow Ranger. Her -5 ability allows you to search up a permanent from your sideboard and put it into your hand. The sideboard has an additional Craterhoof Behemoth as well as massive threats that could close out a game or salvage a win if the need arises. Finally, Finale of Devastation serves to tutor up the Craterhoof Behemoth if all else fails.
What's Good About This Deck
- Historic is a diverse format, and this deck will surprise many people since it's not strictly a meta-deck.
- Elves can be fun if they get off to a strong start. Several one-drops ensure that there's almost always a first turn play.
- If you like giant creatures coming onto the field or love seeing your creatures get pumped, this deck will be one of your favorites.
- It still runs staples for the elf deck like Collected Company but also has some surprises in the sideboard like Platinum Angel and Ulamog, the Ceaseless Hunger.
How to Play This Deck Effectively
- As noted before, you want to get your mana dorks down early. They'll help you to ramp into your threats much quicker. Since they're all elves, they also play into your gameplan
- The deck's strategy looks to close out the game by attacking with as many gargantuan elves as possible, potentially using Craterhoof for the final pump. Unless you have a Collected Company in hand, you should try to use all your mana to get threats on the board or drop that Craterhoof onto the field.
- Once you have enough threats, you'll be looking for that Craterhoof Behemoth. You can use Vivien to get it or tutor it up with Finale of Devastation if you can't draw into it.
- Don't be afraid to chump-block more substantial creatures with your elf tokens. Tokens are useful to go wider, but if your life total's at risk, it's better just to throw them in front of an attacker. Also, be aware of if your opponent's creatures have trample since you'll still get the leftover damage if that's the case.
- If they remove your Craterhoof before you can use it (like mill or discard usually does), all is not lost. Finale of Devastation can access your graveyard as well.
- Be wary of counterspells. They can wreck your deck. Instead, use creatures to bait out counterspells, and don't cast your Collected Company into open blue mana.
- Board wipes hit your opponent's blockers too, in most cases. If you have an open board, use Faceless Haven to chip in some free damage.
Decklist:
Deck
4 Allosaurus Shepherd
4 Castle Garenbrig
4 Collected Company
1 Craterhoof Behemoth
4 Dwynen's Elite
4 Elvish Archdruid
4 Elvish Clancaller
4 Elvish Warmaster
1 Faceless Haven
1 Finale of Devastation
4 Jaspera Sentinel
4 Llanowar Elves
18 Snow-Covered Forest
1 Vivien, Arkbow Ranger
Sideboard
1 Craterhoof Behemoth
1 End-Raze Forerunners
1 Meteor Golem
1 Ulamog, the Ceaseless Hunger
1 Shifting Ceratops
1 Carnage Tyrant
1 Platinum Angel
3. Hark, The Harald Elves (Standard)
Harald, King of Skemfar is an underrated Legend currently in Standard rotation
It’s Christmas in July! A step away from the Historic format shows us that Golgari Elves might be just as competitive in Standard. The meta hasn't realized the kind of havoc that elves could wreak, but that's mainly because sets like Eldraine (ELD) haven't rotated yet. This pile uses a combination of KHM cards with a handful of ELD cards to up the power level. Notably absent are cards like Plumb the Forbidden and Village Rites, giving potent card draw to the deck. However, Skemfar Avenger may fill the role nicely, turning each elf death into a card draw off the top. While there are no Strixhaven (STX) cards in this deck, it does seem to be a potent brew. The inclusion of Tyvar Kell is incredibly spicy since most players don't use him so often in the current meta.
What's Good About This Deck
- Elves in Standard could always use more love.
- There is a decent combination of removal and reanimation.
- There's a lot less mana ramping than other elf-based decks, but the low mana curve makes it less reliant on generating vast amounts of mana.
- The go-wide strategy is a little less potent than in Historic because of the card options available.
- It's a straightforward deck to learn how to play for new players.
How to Play This Deck Effectively
- It may be tempting to see Harald, King of Skemfar, as an essential card in the deck, but he isn't. Elvish Warmaster is. The tokens from Warmaster can win the game all on their own.
- There's a valuable strategy with Wildborn Preserver and Elvish Warmaster. Casting the Preserver on your opponent's turn nets you an elf token at instant speed. The elf token can trigger Preserver's ability, allowing you to dump extra mana into pumping it. That’s a pump-and-dump scheme that gives real profits. Additionally, casting it on your opponent's turn functionally gives it haste since it can attack on your next turn.
- Realmwalker is a helpful card to get elves off the top of your deck. If you're land-flooded, it helps you to gain card advantage.
- Harald Unites the Elves gives your creatures and planeswalker resilience. The first ability allows you to reanimate a target elf (either creature or planeswalker). The second ability grows your elves. The third ability is essentially a board-wipe if you swing with enough elves.
- Tyvar Kell turns all your elves into mana producers. He can also increase that amount and grow an elf in the process by untapping it, allowing you to double up on the mana from a single elf. His ultimate ability also allows you to draw cards off each elf spell you cast, potentially allowing you to cast most of your deck.
- Skemfar Avenger is good for early-game card-draw. Don't be afraid to block with your nontoken elves since they'll draw you cards if they die. You can reanimate them later with Harald Unites the Elves.
Decklist:
Deck
3 Harald, King of Skemfar
3 Tyvar Kell
7 Forest
2 Bloodchief's Thirst
4 Skemfar Avenger
4 Realmwalker
4 Jaspera Sentinel
2 Heartless Act
4 Wildwood Tracker
3 Harald Unites the Elves
4 Fabled Passage
4 Elvish Warmaster
4 Darkbore Pathway
5 Swamp
2 Castle Locthwain
2 Castle Garenbrig
3 Wildborn Preserver
4. Golgari Massacre (Standard)
Massacre Wurm is among the scariest threats players are likely to encounter in Arena
Golgari has some valuable tools to offer in Standard for best-of-three competitive play as well. In many cases, players will find that their Elf decks have issues dealing with control piles. This interaction has been the case in Magic ever since the game was first developed. However, with a good sideboard tech, you can sidestep your opponent's ability to deal with your massive elf board. This deck uses some of the same cards as the previous one in its mainboard. However, it switches into different modes depending on what it's up against. The sideboard offers a lot of removal and hand destruction, making it useful in a wide variety of scenarios.
What's Good About This Deck
- The deck runs much fewer rares and mythics than other decks. So while it's not budget, it's less wildcard-intensive than other piles.
- Elder Gargaroth and Massacre Wurm as threats make it unique in its approach to winning. Instead of relying on a blowout turn from Elvish Warmaster, it also packs removal and resilience in its significant threats.
- To give it a better chance against control decks, it runs a handful of copies of mainboard Elderfang Disciple, which is helpful as a discard spell.
- The indestructible Toski, Bearer of Secrets, allows for card draw with each successful elf swing. He unfortunately can’t block, since he has to attack every turn.
How to Play This Deck Effectively
- This deck is a bit more complex than the previous ones. Its mainboard plan seems to be to play on the curve and get up to a bomb like Tyvar Kell, Elder Gargaroth, or Massacre Wurm as quickly as possible.
- Jaspera Sentinel can use the tokens from Elvish Warmaster, even if they have summoning sickness on them.
- Blocking or attacking with Elder Gargaroth gives you a choice of card advantage, life gain, or a token. In most cases, you'll choose the card draw, but the others are good options as well.
- Massacre Wurm deals damage to your opponent whenever a creature they control dies. This ability can turn a board wipe into a devastating attack. Fortunately, most opponents down the ladder have probably never seen the interaction and will try to wipe your board along with their creatures. Each one they kill will deal them two damage, even if Massacre Wurm dies in the wipe.
Decklist:
Deck
4 Murderous Rider
1 Eat to Extinction
1 Massacre Wurm
2 Elder Gargaroth
4 Llanowar Visionary
1 Temple of Malady
4 Elderfang Disciple
3 Skemfar Avenger
1 Skemfar Shadowsage
4 Elvish Warmaster
4 Jaspera Sentinel
4 Masked Vandal
1 Realmwalker
1 Toski, Bearer of Secrets
2 Tyvar Kell
4 Harald, King of Skemfar
1 Darkbore Pathway
9 Swamp
9 Forest
Sideboard
1 Sorcerous Spyglass
1 Erebos's Intervention
1 Shadowspear
3 Feed the Serpent
4 Broken Wings
1 Weathered Runestone
4 Duress
5. Jund Elvish Reanimator
Radha, Heart of Keld stars in this reanimator list
Everyone likes recycling, am I right? We've already seen how intense playing a Golgari build of elves can be, but what about if you mix a little red in there? Jund Reanimator seeks to use Elvish synergies along with the ability to bring them back from the graveyard. Usually, reanimator spells cost five mana or more. This deck runs Call of the Death Dweller, which brings back up to two smaller creatures (with a total mana value of three or less) from the graveyard. The spell also assigns counters to these creatures (menace and deathtouch can be put on either of them). It also has a surprising inclusion in Radha, Heart of Keld, and Klothys, God of Destiny. The plan uses elves primarily, but it seems to have a major land focus, finally winning through going wide or making Radha incredibly huge so that she wins the game all on her own.
What's Good About This Deck
- Radha is one of the least expected cards in standard Magic. She'll surprise most opponents.
- The deck uses Witherbloom Command as a modular spell that helps to balance what it's doing.
- Vivien, Monster's Advocate, is a valuable tool to help with spot removal and card advantage.
- Klothys offers resiliency and graveyard control in a single package.
How to Play This Deck Effectively
- The Wildborn Preserver/Elvish Warmaster combo is present in this deck. Unlike others, the sheer amount of lands you're likely to have will ensure you have mana to throw into the Preserver.
- Don't be afraid to attack with Radha, but be wary when blocking. She has first strike while attacking, and her pump ability should be doable on turn four, with the proper setup.
- Agadeem's Awakening is the other reanimator spell the deck is packing. In a pinch, it doubles as a land, but its true power is on the spell-side. Multiple cards can come back from your graveyard if X is three or four.
- Use Witherbloom Command to control the field or drain your opponent if needs be. If you're short on land, use the mill ability to get one back from the graveyard. It's a card that can be useful in several situations.
- Elvish Warmaster is still a great card, but Radha is the star of this deck. Your reanimation should focus on getting her back if you need to. Luckily, Agadeem's Awakening can bring back both.
Decklist:
Deck
3 Wildborn Preserver
3 Wildwood Tracker
3 Klothys, God of Destiny
2 Vivien, Monsters' Advocate
2 Call of the Death-Dweller
2 Heartless Act
2 Radha, Heart of Keld
3 Fabled Passage
2 Agadeem's Awakening
4 Cragcrown Pathway
4 Elvish Warmaster
3 Jaspera Sentinel
2 Harald, King of Skemfar
3 Harald Unites the Elves
4 Blightstep Pathway
4 Darkbore Pathway
4 Canopy Tactician
3 Witherbloom Command
3 Swamp
1 Mountain
3 Forest
What Elf Deck Should You Play?
The choice of a deck comes down to what you like playing and what cards you have available. If you want to experience truly powerful (like scary powerful) elves, Historic is your format. You can go either mono-green or Golgari and pick up some easy wins. If you prefer something less powerful and only have access to the last few sets, standard elves are still a viable (and neglected) archetype. So what are you waiting for? It's time to throw your elfball at people!
FAQs
What is the best deck in MTG arena right now? ›
- Esper Midrange.
- Mono Black Midrange.
- Mono Blue Tempo.
- Mono Red Aggro.
- Selesnya Enchantments.
- Jund Midrange.
They make up powerful decks in Modern and Legacy along with plenty of EDH decks all while getting new additions to their tribe nearly every year. While not the most powerful creature archetype pound for pound, elves have had some incredibly powerful creatures that warped formats.
Which elf commander is the best? ›Ezuri, Renegade Leader has arguably been the go-to elf commander for quite a long time. Its first ability protects your elves in extremely effective ways while the second is an amazing mana dump. Giving +3/+3 to all of your elves can make an absurd difference when attacking or blocking.
What is the best deck for Arena 9 2022? ›- Arena 9: Royal Giant Mega Knight bait.
- Arena 9: Goblin Giant Double Prince.
- Arena 7: Mega Knight Wall Breakers.
- Spell Bait.
- MK Balloon Miner.
Jon Finkel is a famous American Magic: The Gathering player. Frequently cited as one of the two best players of all time, along with Kai Budde, Finkel has more Pro Tour top eight finishes than any other player to date, and, for a long time, the most career money winnings in professional Magic history.
Is elven empire a good deck? ›ELVEN EMPIRE: DECK REVIEW
Elven Empire is first and foremost a brilliant way to step into building a tribal elves deck. It has a tight game plan, some exciting and splashy spells like Casualties of War, and a good, consistent power level.
Are grown-ups allowed to intervene? Santa advises that no family member touch their Elf on the Shelf, but he does describe a few rare instances when an adult may use tongs or potholders to help an elf in an urgent situation.
Do elves tan? ›High Elves
They are generally dark-haired and green-eyed, with very pale complexions the color of new cream. They simply do not tan, no matter how much time they spend under Oerth's sun.
How Many Lands Should You Play in Commander? You have 99 cards to work with here, or 98 if you're playing with a partner commander. You'll be trying to fit about 42 lands into your deck at the most and roughly 33 at the least.
What is the strongest Commander deck MTG? ›- Wrap Up.
- #1. Blood Pod.
- #2. Urza Poly Kraken.
- #3. Tymna Kodama Stax.
- #4. Tasigur Turbo Ad Nauseum.
- #5. Sliver Overlord.
- #6. Scarab God Zombies.
- #7. Azami, Lady of Scrolls.
Is Commander 99 or 100 cards better? ›
This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player. The Commander format is all about picking your hero and building a deck around them.
What is the best MTG set to buy right now? ›- 36 Modern Horizons 2 (MH2) Magic: The Gathering Draft Boosters.
- 1 New-to-Modern reprint in every pack.
- 1–2 Rares and/or Mythic Rares in every pack.
- Just add lands and draft with up to 12 players.
- Introduces powerful cards and beloved reprints to the Modern format.
The Ace of Spades (also known as the Spadille and Death Card) is traditionally the highest and most valued card in the deck of playing cards in English-speaking countries. The actual value of the card varies from game to game.
Which MTG set is the most powerful? ›- 7/7 Throne Of Eldraine.
- 6/7 Worldwake.
- 5/7 Exodus.
- 4/7 Mirrodin.
- 3/7 Urza's Saga.
- 2/7 Arabian Nights.
- 1/7 Alpha.
- A2 – No epics.
- RETRO Giant Hog Musk beatdown.
- A2 – No Epics.
- Arena 1: Giant Goblin Cage.
- Arena 1: Giant beatdown.
- Giant Miner air swarm.
- VIVA LA SPARKY.
- RETRO X-bow Rocket cycle.
- Giant Hog Musk beatdown.
- Miner Poison Ram control.
- Giant Minions Dart Poison beatdown.
- X-Bow eWiz Knight cycle.
- YT Challenge: Grax.
- 8/10 Back To Nature. ...
- 7/10 Alesha, Who Smiles At Death. ...
- 6/10 Ensoul Artifact. ...
- 5/10 Favored Hoplite. ...
- 4/10 Mausoleum Wanderer. ...
- 3/10 Elvish Mystic. ...
- 2/10 Kalitas, Traitor Of Ghet. ...
- 1/10 Supreme Verdict.
The definition of Pay to Win is where someone can buy gear or items in a game that progress the player at a faster rate, and makes the game largely unbalanced, even for people who have skill in the game without paying. By this definition, the answer is No. Magic Arena is no more pay to win than paper magic is.
Who wore number 1 Magic? ›No. | Player | Begin |
---|---|---|
1 | Anfernee Hardaway | 1993 |
1 | Kiwane Garris | 1999 |
1 | Tracy McGrady | 2000 |
1 | Doug Christie | 2004 |
How long is the elven lifespan? ›
Average Elven Lifespan
Elves have the ability to live forever thanks to their immortality. Elves like Elrond, who was over 6000 years old in The Lord of the Rings, are not hard to come by.
Star elves, or mithral elves, or Ruar-tel-quessir, as they used to be known, were a race of elves who spent around two thousand years hidden away in the extraplanar redoubt they called Sildëyuir, before trickling back to Faerûn. They were considered eladrin also called high elves.
What happens if a baby touches Elf on the Shelf? ›If your kids purposefully touch their Elf on the Shelf, you can have their elf spend a day away at the North Pole. Write a brief letter from your elf to explain that because they were touched, they have to spend the day getting their magic fixed at the North Pole and there will be no fun antics happening that day.
Are elves real? ›From a scientific viewpoint, elves are not considered objectively real. However, elves have in many times and places been believed to be real beings.
What age do elves mature at? ›Age: Although elves reach physical maturity at about the same age as Humans, the elven understanding of Adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims Adulthood and an adult name around the age of 100 and can live to be 750 years old.
What is an evil elf called? ›In the Dungeons & Dragons multiverse, especially in the worlds of Greyhawk, the Forgotten Realms and Eberron, dark elves are commonly called drow. They are dark-skinned and white-haired and are generally, but not exclusively, evil.
What is a group of elves called? ›A troupe or drum of elves!
Do elves age? ›Elves' Second Cycle of Life Is an Endless Adulthood
Unlike the race of Men, they didn't physically age. They just remained constant -- an unchanging incarnation of their eternal form. Thus, once they were 100 years old, they looked the same for the rest of their lives.
Yes, the Commander is part of the deck. 903.5a Each deck must contain exactly 100 cards, including its commander.
Is a Commander deck 100 or 101 cards? ›
A Commander deck must contain exactly 100 cards, including the commander. If you're playing a companion, it must adhere to color identity and singleton rules. While it is not part of the deck, it is effectively a 101st card. With the exception of basic lands, no two cards in the deck may have the same English name.
Is 36 lands enough in Commander? ›For tournament decks, 22 lands is the bare minimum unless your deck is very aggressive and made up nearly exclusively of one-drops. That's 36% lands minimum, which equates to 36 lands in Commander.
Is Commander a 99 card? ›Commander decks are exactly 100 cards: 1 commander + 99 other cards (or two partner commanders + 98 other cards). Only one copy of each card (by name) can be included, aside from basic lands. All cards within the deck must match the commander's color identity.
Are Commander decks worth buying? ›Starter Commander definitely gets my recommendation as a good introductory product. For established players, I'd say you should only buy this if you're planning to introduce new players to the game or just want to grab some new decks at a low cost to play out of the box with your playgroup.
Why is Commander more popular than standard? ›As the only official singleton format, Commander is a great jumping-off point for new Magic players and those returning to the game. By philosophy, Commander is casual. This makes Commander easier to approach than other constructed formats, which are often highly competitive.
Do you draw Turn 1 in 1v1 Commander? ›The game starts as other Magic formats with players shuffling their decks, cutting the decks of their opponents, and drawing an initial hand of seven cards. Given that Commander is traditionally a multiplayer format, all players draw a card during their first turn.
How many planeswalkers can you have in a deck? ›You can have a maximum of four planeswalkers with the same card name in your deck, just like any other MTG card. You can have more than one of the same type of planeswalker in your deck, however.
Can you play Commander 1v1? ›1v1 Commander games also take much less real-time to play, even when both decks are relatively sluggish. If you're slightly late to your group's first game of the night — or you get knocked out very early — that's a perfect opportunity to fit in some 1v1.
Which MTG set Should I buy 2022? ›- Editors choice. Magic: the Gathering Zendikar Rising Gift Bundle. ...
- Premium pick. ...
- Best value. ...
- Magic the Gathering Kamigawa: Neon Dynasty Booster Box. ...
- Magic the Gathering Innistrad: Crimson Vow Draft Booster Box.
- #1 – Commander Legends Collector Booster Box.
- #2 – Modern Horizons 2 (MH2) Draft/Set/Collector Booster Boxes.
- #3 – Zendikar Rising Collector Booster Box.
- #4 – Khans of Tarkir Booster Box.
- #5 – Jumpstart Booster Box.
What is the best instant in MTG? ›
Finally, our pick for the best instant card in Magic: The Gathering is Ancestral Recall. This blue spell is fairly simple - for one mana, it draws you three cards. It isn't particularly flashy or game-changing on its own, but turning a single mana into three new cards is incredibly powerful.
Is there an ace of diamonds? ›The ace of diamonds is a playing card in the standard 52-card deck.
What is the lowest card in a deck? ›There are 52 cards in a deck, divided into four suits of 13 ranks each. The suits are all of equal value - no suit is higher than any other suit. In Poker, the Ace is the highest card and the 2 card (Deuce) is the lowest.
Why is an ace called an ace? ›Simple Origins. The word 'ace' comes from the Latin or Old French word 'as', meaning 'a single unit'. It was used commonly in the Roman Empire, as the name for a small coin that weighed about 11 grams, and later in many popular games throughout Europe, where it represented the lowest score or value possible.
What is the strongest color in MTG? ›Blue is defined by knowledge and intellectualism, and it has the signature ability to draw and manipulate cards. This is among the most powerful things you can do in competitive Magic and has made blue historically the strongest color (which becomes more apparent in formats where cards from the 1990's are legal).
What creature has the highest toughness in MTG? ›Autochthon Wurm
There are multiple creatures with 13 toughness (including the peculiar Tree of Perdition and Tree of Redemption) and two creatures with 15 toughness (namely Emrakul, the Aeons Torn and Worldspine Wurm). But there is only one creature in Magic's history with 14 toughness: Autochthon Wurm.
There are six ranks: Bronze, Silver, Gold, Platinum, Diamond, and Mythic. Each non-Mythic rank has four tiers, with tier 1 being the best and tier 4 being the worst within that rank.
What is the most played format in MTG Arena? ›Commander. Despite not being a casual DCI Sanctioned format, Commander is the most popular format in Magic: The Gathering. In Commander, players must build a 100-card deck that consists of 99 unique cards (excluding basic lands) and one Commander, which must be a Legendary creature.
What is the best class for Arena? ›The Good (First Choice) – Paladin (52.1%), Shaman (52.1%), Priest (51.2%), Demon Hunter (erm, 42.8%) Paladins are always great in tempo-oriented metagames as their assortment of weapons and buff spells always come in clutch.
What card does the most damage CR? ›The Golem is one of the most expensive elixir costing cards in the game, but its also one of the strongest. The Golem can attack units and deal heavy damage to buildings and Towers. This thing is a monster to almost anyone.
Which legend is best for Arena? ›
Rampart is the best character for Arena mode.
In Arena, whoever has the ability to take shots at enemies from safety and dwindle their healing supplies has the upper hand, and Rampart's walls are the best tool in the game for this.
Once you've climbed to a new rank (e.g., from Bronze to Silver) you won't get knocked back down to a lower rank. So once you've made Mythic in MTG Arena, you won't drop out until the end of the season.
Is Diamond considered high ELO? ›If you're plat, high elo starts at diamond. If you're "low diamond", high elo starts at mid/high diamond. If you're "mid diamond", high elo starts at d2.
How big should your deck in MTG Arena? ›Your deck must be at least 60 cards. Up to fifteen cards may be included in your sideboard, if you use one. Include no more than four copies of any individual card in your main deck and sideboard combined (except basic lands). There's no maximum deck size, as long as you can shuffle your deck in your hands unassisted.
Which MTG sets are most valuable? ›- 10 – Elvish Champion – $13.70.
- 9 – Ink-Eyes, Servant of Oni – $14.14.
- 8 – K'rikk, Son of Yawgmoth – $14.40.
- 7 – Crescendo of War – $14.65.
- 6 – Karn Liberated – $19.65.
- 5 – Goldspan Dragon – $20.
- 4 – Contamination – $25.25.
- 3 – Old Gnawbone – $27.29.
As the only official singleton format, Commander is a great jumping-off point for new Magic players and those returning to the game. By philosophy, Commander is casual. This makes Commander easier to approach than other constructed formats, which are often highly competitive.
How much do pro MTG players make? ›Player ID | Total (Year) | |
---|---|---|
1. | PVDDR | $300,000.00 |
2. | Marcio Carvalho | $150,000.00 |
3. | Seth Manfield | $119,000.00 |
4. | Gabriel Nassif | $107,000.00 |
The Ace of Spades (also known as the Spadille and Death Card) is traditionally the highest and most valued card in the deck of playing cards in English-speaking countries. The actual value of the card varies from game to game.